Forum sur RPG Maker. |
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| Météo amelioré | |
| | Auteur | Message |
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Aariz Patriotes
Messages : 384 Date d'inscription : 26/08/2007 Localisation : Si je dis le trou du cul du monde ,vous voyez où c\'est ?
| Sujet: Météo amelioré Dim 26 Aoû - 21:24 | |
| Permet de faire tomber pluie , tempête , orage , feuille qui tombent ,...
#=========================== # ccoa's weather script # with ideas by ScriptKitty and Mr.DJ #=========================== # Weather Types: # 1 - rain # 2 - storm # 3 - snow # 4 - hail # 5 - rain with thunder and lightning # 6 - falling leaves (autumn) # 7 - blowing leaves (autumn) # 8 - swirling leaves (autumn) # 9 - falling leaves (green) # 10 - cherry blossom (sakura) petals # 11 - rose petals # 12 - feathers # 13 - blood rain # 14 - sparkles # 15 - user defined # # Weather Power: # An integer from 0-40. 0 = no weather, 40 = 400 sprites # # Usage: # Create a call script with the following: # $game_screen.weather(type, power, hue) # # Usage of user-defined weather: # Look at the following globals:
$WEATHER_UPDATE = false # the $WEATHER_IMAGES array has changed, please update $WEATHER_IMAGES = [] # the array of picture names to use $WEATHER_X = 0 # the number of pixels the image should move horizontally (positive = right, negative = left) $WEATHER_Y = 0 # the number of pizels the image should move vertically (positive = down, negative = up) $WEATHER_FADE = 0 # how much the image should fade each update (0 = no fade, 255 = fade instantly) $WEATHER_ANIMATED = false # whether or not the image should cycle through all the images
module RPG class Weather def initialize(viewport = nil) @type = 0 @max = 0 @ox = 0 @oy = 0 @count = 0 @current_pose = [] @info = [] @countarray = []
make_bitmaps
# **** ccoa **** for i in 1..500 sprite = Sprite.new(viewport) sprite.z = 1000 sprite.visible = false sprite.opacity = 0 @sprites.push(sprite) @current_pose.push(0) @info.push(rand(50)) @countarray.push(rand(15)) end end
def dispose for sprite in @sprites sprite.dispose end @rain_bitmap.dispose @storm_bitmap.dispose @snow_bitmap.dispose @hail_bitmap.dispose @petal_bitmap.dispose @blood_rain_bitmap.dispose for image in @autumn_leaf_bitmaps image.dispose end for image in @green_leaf_bitmaps image.dispose end for image in @rose_bitmaps image.dispose end for image in @feather_bitmaps image.dispose end for image in @sparkle_bitmaps image.dispose end for image in @user_bitmaps image.dispose end $WEATHER_UPDATE = true end
def type=(type) return if @type == type @type = type case @type when 1 # rain bitmap = @rain_bitmap when 2 # storm bitmap = @storm_bitmap when 3 # snow bitmap = @snow_bitmap when 4 # hail bitmap = @hail_bitmap when 5 # rain w/ thunder and lightning bitmap = @rain_bitmap @thunder = true when 6 # falling autumn leaves bitmap = @autumn_leaf_bitmaps[0] when 7 # blowing autumn leaves bitmap = @autumn_leaf_bitmaps[0] when 8 # swirling autumn leaves bitmap = @autumn_leaf_bitmaps[0] when 9 # falling green leaves bitmap = @green_leaf_bitmaps[0] when 10 # sakura petals bitmap = @petal_bitmap when 11 # rose petals bitmap = @rose_bitmaps[0] when 12 # feathers bitmap = @feather_bitmaps[0] when 13 # blood rain bitmap = @blood_rain_bitmap when 14 # sparkles bitmap = @sparkle_bitmaps[0] when 15 # user-defined bitmap = @user_bitmaps[rand(@user_bitmaps.size)] else bitmap = nil end if @type != 5 @thunder = false end # **** ccoa **** for i in 1..500 sprite = @sprites[i] if sprite != nil sprite.visible = (i <= @max) sprite.bitmap = bitmap end end end
def ox=(ox) return if @ox == ox; @ox = ox for sprite in @sprites sprite.ox = @ox end end
def oy=(oy) return if @oy == oy; @oy = oy for sprite in @sprites sprite.oy = @oy end end
def max=(max) return if @max == max; # **** ccoa **** @max = [[max, 0].max, 500].min for i in 1..500 sprite = @sprites[i] if sprite != nil sprite.visible = (i <= @max) end end end
def update return if @type == 0 for i in 1..@max sprite = @sprites[i] if sprite == nil break end if @type == 1 or @type == 5 or @type == 13 # rain sprite.x -= 2 sprite.y += 16 sprite.opacity -= 8 if @thunder and (rand(8000 - @max) == 0) $game_screen.start_flash(Color.new(255, 255, 255, 255), 5) Audio.se_play("Audio/SE/061-Thunderclap01") end end if @type == 2 # storm sprite.x -= 8 sprite.y += 16 sprite.opacity -= 12 end if @type == 3 # snow sprite.x -= 2 sprite.y += 8 sprite.opacity -= 8 end if @type == 4 # hail sprite.x -= 1 sprite.y += 18 sprite.opacity -= 15 end if @type == 6 # falling autumn leaves @count = rand(20) if @count == 0 sprite.bitmap = @autumn_leaf_bitmaps[@current_pose[i]] @current_pose[i] = (@current_pose[i] + 1) % @autumn_leaf_bitmaps.size end sprite.x -= 1 sprite.y += 1 end if @type == 7 # blowing autumn leaves @count = rand(20) if @count == 0 sprite.bitmap = @autumn_leaf_bitmaps[@current_pose[i]] @current_pose[i] = (@current_pose[i] + 1) % @autumn_leaf_bitmaps.size end sprite.x -= 10 sprite.y += (rand(4) - 2) end if @type == 8 # swirling autumn leaves @count = rand(20) if @count == 0 sprite.bitmap = @autumn_leaf_bitmaps[@current_pose[i]] @current_pose[i] = (@current_pose[i] + 1) % @autumn_leaf_bitmaps.size end if @info[i] != 0 if @info[i] >= 1 and @info[i] <= 10 sprite.x -= 3 sprite.y -= 1 elsif @info[i] >= 11 and @info[i] <= 16 sprite.x -= 1 sprite.y -= 2 elsif @info[i] >= 17 and @info[i] <= 20 sprite.y -= 3 elsif @info[i] >= 21 and @info[i] <= 30 sprite.y -= 2 sprite.x += 1 elsif @info[i] >= 31 and @info[i] <= 36 sprite.y -= 1 sprite.x += 3 elsif @info[i] >= 37 and @info[i] <= 40 sprite.x += 5 elsif @info[i] >= 41 and @info[i] <= 46 sprite.y += 1 sprite.x += 3 elsif @info[i] >= 47 and @info[i] <= 58 sprite.y += 2 sprite.x += 1 elsif @info[i] >= 59 and @info[i] <= 64 sprite.y += 3 elsif @info[i] >= 65 and @info[i] <= 70 sprite.x -= 1 sprite.y += 2 elsif @info[i] >= 71 and @info[i] <= 81 sprite.x -= 3 sprite.y += 1 elsif @info[i] >= 82 and @info[i] <= 87 sprite.x -= 5 end @info[i] = (@info[i] + 1) % 88 else if rand(200) == 0 @info[i] = 1 end sprite.x -= 5 sprite.y += 1 end end if @type == 9 # falling green leaves if @countarray[i] == 0 @current_pose[i] = (@current_pose[i] + 1) % @green_leaf_bitmaps.size sprite.bitmap = @green_leaf_bitmaps[@current_pose[i]] @countarray[i] = rand(15) end @countarray[i] = (@countarray[i] + 1) % 15 sprite.y += 1 end if @type == 10 # sakura petals if @info[i] < 25 sprite.x -= 1 else sprite.x += 1 end @info[i] = (@info[i] + 1) % 50 sprite.y += 1 end if @type == 11 # rose petals @count = rand(20) if @count == 0 sprite.bitmap = @rose_bitmaps[@current_pose[i]] @current_pose[i] = (@current_pose[i] + 1) % @rose_bitmaps.size end if @info[i] % 2 == 0 if @info[i] < 10 sprite.x -= 1 else sprite.x += 1 end end sprite.y += 1 end if @type == 12 # feathers if @countarray[i] == 0 @current_pose[i] = (@current_pose[i] + 1) % @feather_bitmaps.size sprite.bitmap = @feather_bitmaps[@current_pose[i]] end @countarray[i] = (@countarray[i] + 1) % 15 if rand(100) == 0 sprite.x -= 1 end if rand(100) == 0 sprite.y -= 1 end if @info[i] < 50 if rand(2) == 0 sprite.x -= 1 else sprite.y -= 1 end else if rand(2) == 0 sprite.x += 1 else sprite.y += 1 end end @info[i] = (@info[i] + 1) % 100 end if @type == 14 # sparkles if @countarray[i] == 0 @current_pose[i] = (@current_pose[i] + 1) % @sparkle_bitmaps.size sprite.bitmap = @sparkle_bitmaps[@current_pose[i]] end @countarray[i] = (@countarray[i] + 1) % 15 sprite.y += 1 sprite.opacity -= 1 end if @type == 15 # user-defined if $WEATHER_UPDATE update_user_defined $WEATHER_UPDATE = false end if $WEATHER_ANIMATED and @countarray[i] == 0 @current_pose[i] = (@current_pose[i] + 1) % @user_bitmaps.size sprite.bitmap = @user_bitmaps[@current_pose[i]] end @countarray[i] = (@countarray[i] + 1) % 15 sprite.x += $WEATHER_X sprite.y += $WEATHER_Y sprite.opacity -= $WEATHER_FADE end | |
| | | Aariz Patriotes
Messages : 384 Date d'inscription : 26/08/2007 Localisation : Si je dis le trou du cul du monde ,vous voyez où c\'est ?
| Sujet: Re: Météo amelioré Dim 26 Aoû - 21:25 | |
| suite du script x = sprite.x - @ox y = sprite.y - @oy if sprite.opacity < 64 or x < -50 or x > 750 or y < -300 or y > 500 sprite.x = rand(800) - 50 + @ox sprite.y = rand(800) - 200 + @oy sprite.opacity = 255 end end end def make_bitmaps color1 = Color.new(255, 255, 255, 255) color2 = Color.new(255, 255, 255, 128) @rain_bitmap = Bitmap.new(7, 56) for i in 0..6 @rain_bitmap.fill_rect(6-i, i*8, 1, 8, color1) end @storm_bitmap = Bitmap.new(34, 64) for i in 0..31 @storm_bitmap.fill_rect(33-i, i*2, 1, 2, color2) @storm_bitmap.fill_rect(32-i, i*2, 1, 2, color1) @storm_bitmap.fill_rect(31-i, i*2, 1, 2, color2) end @snow_bitmap = Bitmap.new(6, 6) @snow_bitmap.fill_rect(0, 1, 6, 4, color2) @snow_bitmap.fill_rect(1, 0, 4, 6, color2) @snow_bitmap.fill_rect(1, 2, 4, 2, color1) @snow_bitmap.fill_rect(2, 1, 2, 4, color1) @sprites = [] blueGrey = Color.new(215, 227, 227, 150) grey = Color.new(214, 217, 217, 150) lightGrey = Color.new(233, 233, 233, 250) lightBlue = Color.new(222, 239, 243, 250) @hail_bitmap = Bitmap.new(4, 4) @hail_bitmap.fill_rect(1, 0, 2, 1, blueGrey) @hail_bitmap.fill_rect(0, 1, 1, 2, blueGrey) @hail_bitmap.fill_rect(3, 1, 1, 2, grey) @hail_bitmap.fill_rect(1, 3, 2, 1, grey) @hail_bitmap.fill_rect(1, 1, 2, 2, lightGrey) @hail_bitmap.set_pixel(1, 1, lightBlue) color3 = Color.new(255, 167, 192, 255) # light pink color4 = Color.new(213, 106, 136, 255) # dark pink @petal_bitmap = Bitmap.new(4, 4) #This creates a new bitmap that is 4 x 4 pixels @petal_bitmap.fill_rect(0, 3, 1, 1, color3) # this makes a 1x1 pixel "rectangle" at the 0, 3 pixel of the image (upper left corner is 0, 0) @petal_bitmap.fill_rect(1, 2, 1, 1, color3) @petal_bitmap.fill_rect(2, 1, 1, 1, color3) @petal_bitmap.fill_rect(3, 0, 1, 1, color3) @petal_bitmap.fill_rect(1, 3, 1, 1, color4) @petal_bitmap.fill_rect(2, 2, 1, 1, color4) @petal_bitmap.fill_rect(3, 1, 1, 1, color4) brightOrange = Color.new(248, 88, 0, 255) orangeBrown = Color.new(144, 80, 56, 255) burntRed = Color.new(152, 0, 0, 255) paleOrange = Color.new(232, 160, 128, 255) darkBrown = Color.new(72, 40, 0, 255) @autumn_leaf_bitmaps = [] @autumn_leaf_bitmaps.push(Bitmap.new(8, ) # draw the first of the leaf1 bitmaps @autumn_leaf_bitmaps[0].set_pixel(5, 1, orangeBrown) @autumn_leaf_bitmaps[0].set_pixel(6, 1, brightOrange) @autumn_leaf_bitmaps[0].set_pixel(7, 1, paleOrange) @autumn_leaf_bitmaps[0].set_pixel(3, 2, orangeBrown) @autumn_leaf_bitmaps[0].fill_rect(4, 2, 2, 1, brightOrange) @autumn_leaf_bitmaps[0].set_pixel(6, 2, paleOrange) @autumn_leaf_bitmaps[0].set_pixel(2, 3, orangeBrown) @autumn_leaf_bitmaps[0].set_pixel(3, 3, brightOrange) @autumn_leaf_bitmaps[0].fill_rect(4, 3, 2, 1, paleOrange) @autumn_leaf_bitmaps[0].set_pixel(1, 4, orangeBrown) @autumn_leaf_bitmaps[0].set_pixel(2, 4, brightOrange) @autumn_leaf_bitmaps[0].set_pixel(3, 4, paleOrange) @autumn_leaf_bitmaps[0].set_pixel(1, 5, brightOrange) @autumn_leaf_bitmaps[0].set_pixel(2, 5, paleOrange) @autumn_leaf_bitmaps[0].set_pixel(0, 6, orangeBrown) @autumn_leaf_bitmaps[0].set_pixel(1, 6, paleOrange) @autumn_leaf_bitmaps[0].set_pixel(0, 7, paleOrange) # draw the 2nd of the leaf1 bitmaps @autumn_leaf_bitmaps.push(Bitmap.new(8, ) @autumn_leaf_bitmaps[1].set_pixel(3, 0, brightOrange) @autumn_leaf_bitmaps[1].set_pixel(7, 0, brightOrange) @autumn_leaf_bitmaps[1].set_pixel(3, 1, orangeBrown) @autumn_leaf_bitmaps[1].set_pixel(4, 1, burntRed) @autumn_leaf_bitmaps[1].set_pixel(6, 1, brightOrange) @autumn_leaf_bitmaps[1].set_pixel(0, 2, paleOrange) @autumn_leaf_bitmaps[1].set_pixel(1, 2, brightOrange) @autumn_leaf_bitmaps[1].set_pixel(2, 2, orangeBrown) @autumn_leaf_bitmaps[1].set_pixel(3, 2, burntRed) @autumn_leaf_bitmaps[1].set_pixel(4, 2, orangeBrown) @autumn_leaf_bitmaps[1].set_pixel(5, 2, brightOrange) @autumn_leaf_bitmaps[1].fill_rect(1, 3, 3, 1, orangeBrown) @autumn_leaf_bitmaps[1].fill_rect(4, 3, 2, 1, brightOrange) @autumn_leaf_bitmaps[1].set_pixel(6, 3, orangeBrown) @autumn_leaf_bitmaps[1].set_pixel(2, 4, burntRed) @autumn_leaf_bitmaps[1].fill_rect(3, 4, 3, 1, brightOrange) @autumn_leaf_bitmaps[1].set_pixel(6, 4, burntRed) @autumn_leaf_bitmaps[1].set_pixel(7, 4, darkBrown) @autumn_leaf_bitmaps[1].set_pixel(1, 5, orangeBrown) @autumn_leaf_bitmaps[1].fill_rect(2, 5, 2, 1, brightOrange) @autumn_leaf_bitmaps[1].set_pixel(4, 5, orangeBrown) @autumn_leaf_bitmaps[1].set_pixel(5, 5, burntRed) @autumn_leaf_bitmaps[1].fill_rect(1, 6, 2, 1, brightOrange) @autumn_leaf_bitmaps[1].fill_rect(4, 6, 2, 1, burntRed) @autumn_leaf_bitmaps[1].set_pixel(0, 7, brightOrange) @autumn_leaf_bitmaps[1].set_pixel(5, 7, darkBrown) # draw the 3rd of the leaf1 bitmaps @autumn_leaf_bitmaps.push(Bitmap.new(8, ) @autumn_leaf_bitmaps[2].set_pixel(7, 1, paleOrange) @autumn_leaf_bitmaps[2].set_pixel(6, 2, paleOrange) @autumn_leaf_bitmaps[2].set_pixel(7, 2, orangeBrown) @autumn_leaf_bitmaps[2].set_pixel(5, 3, paleOrange) @autumn_leaf_bitmaps[2].set_pixel(6, 3, brightOrange) @autumn_leaf_bitmaps[2].set_pixel(4, 4, paleOrange) @autumn_leaf_bitmaps[2].set_pixel(5, 4, brightOrange) @autumn_leaf_bitmaps[2].set_pixel(6, 4, orangeBrown) @autumn_leaf_bitmaps[2].fill_rect(2, 5, 2, 1, paleOrange) @autumn_leaf_bitmaps[2].set_pixel(4, 5, brightOrange) @autumn_leaf_bitmaps[2].set_pixel(5, 5, orangeBrown) @autumn_leaf_bitmaps[2].set_pixel(1, 6, paleOrange) @autumn_leaf_bitmaps[2].fill_rect(2, 6, 2, 1, brightOrange) @autumn_leaf_bitmaps[2].set_pixel(4, 6, orangeBrown) @autumn_leaf_bitmaps[2].set_pixel(0, 7, paleOrange) @autumn_leaf_bitmaps[2].set_pixel(1, 7, brightOrange) @autumn_leaf_bitmaps[2].set_pixel(2, 7, orangeBrown) # draw the 4th of the leaf1 bitmaps @autumn_leaf_bitmaps.push(Bitmap.new(8, ) @autumn_leaf_bitmaps[3].set_pixel(3, 0, brightOrange) @autumn_leaf_bitmaps[3].set_pixel(7, 0, brightOrange) @autumn_leaf_bitmaps[3].set_pixel(3, 1, orangeBrown) @autumn_leaf_bitmaps[3].set_pixel(4, 1, burntRed) @autumn_leaf_bitmaps[3].set_pixel(6, 1, brightOrange) @autumn_leaf_bitmaps[3].set_pixel(0, 2, paleOrange) @autumn_leaf_bitmaps[3].set_pixel(1, 2, brightOrange) @autumn_leaf_bitmaps[3].set_pixel(2, 2, orangeBrown) @autumn_leaf_bitmaps[3].set_pixel(3, 2, burntRed) @autumn_leaf_bitmaps[3].set_pixel(4, 2, orangeBrown) @autumn_leaf_bitmaps[3].set_pixel(5, 2, brightOrange) @autumn_leaf_bitmaps[3].fill_rect(1, 3, 3, 1, orangeBrown) @autumn_leaf_bitmaps[3].fill_rect(4, 3, 2, 1, brightOrange) @autumn_leaf_bitmaps[3].set_pixel(6, 3, orangeBrown) @autumn_leaf_bitmaps[3].set_pixel(2, 4, burntRed) @autumn_leaf_bitmaps[3].fill_rect(3, 4, 3, 1, brightOrange) @autumn_leaf_bitmaps[3].set_pixel(6, 4, burntRed) @autumn_leaf_bitmaps[3].set_pixel(7, 4, darkBrown) @autumn_leaf_bitmaps[3].set_pixel(1, 5, orangeBrown) @autumn_leaf_bitmaps[3].fill_rect(2, 5, 2, 1, brightOrange) @autumn_leaf_bitmaps[3].set_pixel(4, 5, orangeBrown) @autumn_leaf_bitmaps[3].set_pixel(5, 5, burntRed) @autumn_leaf_bitmaps[3].fill_rect(1, 6, 2, 1, brightOrange) @autumn_leaf_bitmaps[3].fill_rect(4, 6, 2, 1, burntRed) @autumn_leaf_bitmaps[3].set_pixel(0, 7, brightOrange) @autumn_leaf_bitmaps[3].set_pixel(5, 7, darkBrown) @green_leaf_bitmaps = [] darkGreen = Color.new(62, 76, 31, 255) midGreen = Color.new(76, 91, 43, 255) khaki = Color.new(105, 114, 66, 255) lightGreen = Color.new(128, 136, 88, 255) mint = Color.new(146, 154, 106, 255) | |
| | | Aariz Patriotes
Messages : 384 Date d'inscription : 26/08/2007 Localisation : Si je dis le trou du cul du monde ,vous voyez où c\'est ?
| Sujet: Re: Météo amelioré Dim 26 Aoû - 21:26 | |
| suite # 1st leaf bitmap @green_leaf_bitmaps[0] = Bitmap.new(8, @green_leaf_bitmaps[0].set_pixel(1, 0, darkGreen) @green_leaf_bitmaps[0].set_pixel(1, 1, midGreen) @green_leaf_bitmaps[0].set_pixel(2, 1, darkGreen) @green_leaf_bitmaps[0].set_pixel(2, 2, khaki) @green_leaf_bitmaps[0].set_pixel(3, 2, darkGreen) @green_leaf_bitmaps[0].set_pixel(4, 2, khaki) @green_leaf_bitmaps[0].fill_rect(2, 3, 3, 1, midGreen) @green_leaf_bitmaps[0].set_pixel(5, 3, khaki) @green_leaf_bitmaps[0].fill_rect(2, 4, 2, 1, midGreen) @green_leaf_bitmaps[0].set_pixel(4, 4, darkGreen) @green_leaf_bitmaps[0].set_pixel(5, 4, lightGreen) @green_leaf_bitmaps[0].set_pixel(6, 4, khaki) @green_leaf_bitmaps[0].set_pixel(3, 5, midGreen) @green_leaf_bitmaps[0].set_pixel(4, 5, darkGreen) @green_leaf_bitmaps[0].set_pixel(5, 5, khaki) @green_leaf_bitmaps[0].set_pixel(6, 5, lightGreen) @green_leaf_bitmaps[0].set_pixel(4, 6, midGreen) @green_leaf_bitmaps[0].set_pixel(5, 6, darkGreen) @green_leaf_bitmaps[0].set_pixel(6, 6, lightGreen) @green_leaf_bitmaps[0].set_pixel(6, 7, khaki) # 2nd leaf bitmap @green_leaf_bitmaps[1] = Bitmap.new(8, @green_leaf_bitmaps[1].fill_rect(1, 1, 1, 2, midGreen) @green_leaf_bitmaps[1].fill_rect(2, 2, 2, 1, khaki) @green_leaf_bitmaps[1].set_pixel(4, 2, lightGreen) @green_leaf_bitmaps[1].fill_rect(2, 3, 2, 1, darkGreen) @green_leaf_bitmaps[1].fill_rect(4, 3, 2, 1, lightGreen) @green_leaf_bitmaps[1].set_pixel(2, 4, midGreen) @green_leaf_bitmaps[1].set_pixel(3, 4, darkGreen) @green_leaf_bitmaps[1].set_pixel(4, 4, khaki) @green_leaf_bitmaps[1].fill_rect(5, 4, 2, 1, lightGreen) @green_leaf_bitmaps[1].set_pixel(3, 5, midGreen) @green_leaf_bitmaps[1].set_pixel(4, 5, darkGreen) @green_leaf_bitmaps[1].set_pixel(5, 5, khaki) @green_leaf_bitmaps[1].set_pixel(6, 5, lightGreen) @green_leaf_bitmaps[1].set_pixel(5, 6, darkGreen) @green_leaf_bitmaps[1].fill_rect(6, 6, 2, 1, khaki) # 3rd leaf bitmap @green_leaf_bitmaps[2] = Bitmap.new(8, @green_leaf_bitmaps[2].set_pixel(1, 1, darkGreen) @green_leaf_bitmaps[2].fill_rect(1, 2, 2, 1, midGreen) @green_leaf_bitmaps[2].set_pixel(2, 3, midGreen) @green_leaf_bitmaps[2].set_pixel(3, 3, darkGreen) @green_leaf_bitmaps[2].set_pixel(4, 3, midGreen) @green_leaf_bitmaps[2].fill_rect(2, 4, 2, 1, midGreen) @green_leaf_bitmaps[2].set_pixel(4, 4, darkGreen) @green_leaf_bitmaps[2].set_pixel(5, 4, lightGreen) @green_leaf_bitmaps[2].set_pixel(3, 5, midGreen) @green_leaf_bitmaps[2].set_pixel(4, 5, darkGreen) @green_leaf_bitmaps[2].fill_rect(5, 5, 2, 1, khaki) @green_leaf_bitmaps[2].fill_rect(4, 6, 2, 1, midGreen) @green_leaf_bitmaps[2].set_pixel(6, 6, lightGreen) @green_leaf_bitmaps[2].set_pixel(6, 7, khaki) # 4th leaf bitmap @green_leaf_bitmaps[3] = Bitmap.new(8, @green_leaf_bitmaps[3].fill_rect(0, 3, 1, 2, darkGreen) @green_leaf_bitmaps[3].set_pixel(1, 4, midGreen) @green_leaf_bitmaps[3].set_pixel(2, 4, khaki) @green_leaf_bitmaps[3].set_pixel(3, 4, lightGreen) @green_leaf_bitmaps[3].set_pixel(4, 4, darkGreen) @green_leaf_bitmaps[3].set_pixel(7, 4, midGreen) @green_leaf_bitmaps[3].set_pixel(1, 5, darkGreen) @green_leaf_bitmaps[3].set_pixel(2, 5, midGreen) @green_leaf_bitmaps[3].set_pixel(3, 5, lightGreen) @green_leaf_bitmaps[3].set_pixel(4, 5, mint) @green_leaf_bitmaps[3].set_pixel(5, 5, lightGreen) @green_leaf_bitmaps[3].set_pixel(6, 5, khaki) @green_leaf_bitmaps[3].set_pixel(7, 5, midGreen) @green_leaf_bitmaps[3].fill_rect(2, 6, 2, 1, midGreen) @green_leaf_bitmaps[3].set_pixel(4, 6, lightGreen) @green_leaf_bitmaps[3].set_pixel(5, 6, khaki) @green_leaf_bitmaps[3].set_pixel(6, 6, midGreen) # 5th leaf bitmap @green_leaf_bitmaps[4] = Bitmap.new(8, @green_leaf_bitmaps[4].set_pixel(6, 2, midGreen) @green_leaf_bitmaps[4].set_pixel(7, 2, darkGreen) @green_leaf_bitmaps[4].fill_rect(4, 3, 2, 1, midGreen) @green_leaf_bitmaps[4].set_pixel(6, 3, khaki) @green_leaf_bitmaps[4].set_pixel(2, 4, darkGreen) @green_leaf_bitmaps[4].fill_rect(3, 4, 2, 1, khaki) @green_leaf_bitmaps[4].set_pixel(5, 4, lightGreen) @green_leaf_bitmaps[4].set_pixel(6, 4, khaki) @green_leaf_bitmaps[4].set_pixel(1, 5, midGreen) @green_leaf_bitmaps[4].set_pixel(2, 5, khaki) @green_leaf_bitmaps[4].set_pixel(3, 5, lightGreen) @green_leaf_bitmaps[4].set_pixel(4, 5, mint) @green_leaf_bitmaps[4].set_pixel(5, 5, midGreen) @green_leaf_bitmaps[4].set_pixel(2, 6, darkGreen) @green_leaf_bitmaps[4].fill_rect(3, 6, 2, 1, midGreen) # 6th leaf bitmap @green_leaf_bitmaps[5] = Bitmap.new(8, @green_leaf_bitmaps[5].fill_rect(6, 2, 2, 1, midGreen) @green_leaf_bitmaps[5].fill_rect(4, 3, 2, 1, midGreen) @green_leaf_bitmaps[5].set_pixel(6, 3, khaki) @green_leaf_bitmaps[5].set_pixel(3, 4, midGreen) @green_leaf_bitmaps[5].set_pixel(4, 4, khaki) @green_leaf_bitmaps[5].set_pixel(5, 4, lightGreen) @green_leaf_bitmaps[5].set_pixel(6, 4, mint) @green_leaf_bitmaps[5].set_pixel(1, 5, midGreen) @green_leaf_bitmaps[5].set_pixel(2, 5, khaki) @green_leaf_bitmaps[5].fill_rect(3, 5, 2, 1, mint) @green_leaf_bitmaps[5].set_pixel(5, 5, lightGreen) @green_leaf_bitmaps[5].set_pixel(2, 6, midGreen) @green_leaf_bitmaps[5].set_pixel(3, 6, khaki) @green_leaf_bitmaps[5].set_pixel(4, 6, lightGreen) # 7th leaf bitmap @green_leaf_bitmaps[6] = Bitmap.new(8, @green_leaf_bitmaps[6].fill_rect(6, 1, 1, 2, midGreen) @green_leaf_bitmaps[6].fill_rect(4, 2, 2, 1, midGreen) @green_leaf_bitmaps[6].fill_rect(6, 2, 1, 2, darkGreen) @green_leaf_bitmaps[6].fill_rect(3, 3, 2, 1, midGreen) @green_leaf_bitmaps[6].set_pixel(5, 3, khaki) @green_leaf_bitmaps[6].set_pixel(2, 4, midGreen) @green_leaf_bitmaps[6].set_pixel(3, 4, khaki) @green_leaf_bitmaps[6].set_pixel(4, 4, lightGreen) @green_leaf_bitmaps[6].set_pixel(5, 4, midGreen) @green_leaf_bitmaps[6].set_pixel(1, 5, midGreen) @green_leaf_bitmaps[6].set_pixel(2, 5, khaki) @green_leaf_bitmaps[6].fill_rect(3, 5, 2, 1, midGreen) @green_leaf_bitmaps[6].set_pixel(1, 6, darkGreen) @green_leaf_bitmaps[6].set_pixel(2, 6, midGreen) # 8th leaf bitmap @green_leaf_bitmaps[7] = Bitmap.new(8, @green_leaf_bitmaps[7].set_pixel(6, 1, midGreen) @green_leaf_bitmaps[7].fill_rect(4, 2, 3, 2, midGreen) @green_leaf_bitmaps[7].set_pixel(3, 3, darkGreen) @green_leaf_bitmaps[7].set_pixel(2, 4, darkGreen) @green_leaf_bitmaps[7].set_pixel(3, 4, midGreen) @green_leaf_bitmaps[7].fill_rect(4, 4, 2, 1, khaki) @green_leaf_bitmaps[7].set_pixel(1, 5, darkGreen) @green_leaf_bitmaps[7].set_pixel(2, 5, midGreen) @green_leaf_bitmaps[7].fill_rect(3, 5, 2, 1, lightGreen) @green_leaf_bitmaps[7].set_pixel(2, 6, midGreen) @green_leaf_bitmaps[7].set_pixel(3, 6, lightGreen) # 9th leaf bitmap @green_leaf_bitmaps[8] = Bitmap.new(8, @green_leaf_bitmaps[8].fill_rect(6, 1, 1, 2, midGreen) @green_leaf_bitmaps[8].fill_rect(4, 2, 2, 1, midGreen) @green_leaf_bitmaps[8].fill_rect(6, 2, 1, 2, darkGreen) @green_leaf_bitmaps[8].fill_rect(3, 3, 2, 1, midGreen) @green_leaf_bitmaps[8].set_pixel(5, 3, khaki) @green_leaf_bitmaps[8].set_pixel(2, 4, midGreen) @green_leaf_bitmaps[8].set_pixel(3, 4, khaki) @green_leaf_bitmaps[8].set_pixel(4, 4, lightGreen) @green_leaf_bitmaps[8].set_pixel(5, 4, midGreen) @green_leaf_bitmaps[8].set_pixel(1, 5, midGreen) @green_leaf_bitmaps[8].set_pixel(2, 5, khaki) @green_leaf_bitmaps[8].fill_rect(3, 5, 2, 1, midGreen) @green_leaf_bitmaps[8].set_pixel(1, 6, darkGreen) @green_leaf_bitmaps[8].set_pixel(2, 6, midGreen) # 10th leaf bitmap @green_leaf_bitmaps[9] = Bitmap.new(8, @green_leaf_bitmaps[9].fill_rect(6, 2, 2, 1, midGreen) @green_leaf_bitmaps[9].fill_rect(4, 3, 2, 1, midGreen) @green_leaf_bitmaps[9].set_pixel(6, 3, khaki) @green_leaf_bitmaps[9].set_pixel(3, 4, midGreen) @green_leaf_bitmaps[9].set_pixel(4, 4, khaki) @green_leaf_bitmaps[9].set_pixel(5, 4, lightGreen) @green_leaf_bitmaps[9].set_pixel(6, 4, mint) @green_leaf_bitmaps[9].set_pixel(1, 5, midGreen) @green_leaf_bitmaps[9].set_pixel(2, 5, khaki) @green_leaf_bitmaps[9].fill_rect(3, 5, 2, 1, mint) @green_leaf_bitmaps[9].set_pixel(5, 5, lightGreen) @green_leaf_bitmaps[9].set_pixel(2, 6, midGreen) @green_leaf_bitmaps[9].set_pixel(3, 6, khaki) @green_leaf_bitmaps[9].set_pixel(4, 6, lightGreen) # 11th leaf bitmap @green_leaf_bitmaps[10] = Bitmap.new(8, @green_leaf_bitmaps[10].set_pixel(6, 2, midGreen) @green_leaf_bitmaps[10].set_pixel(7, 2, darkGreen) @green_leaf_bitmaps[10].fill_rect(4, 3, 2, 1, midGreen) @green_leaf_bitmaps[10].set_pixel(6, 3, khaki) @green_leaf_bitmaps[10].set_pixel(2, 4, darkGreen) @green_leaf_bitmaps[10].fill_rect(3, 4, 2, 1, khaki) @green_leaf_bitmaps[10].set_pixel(5, 4, lightGreen) @green_leaf_bitmaps[10].set_pixel(6, 4, khaki) @green_leaf_bitmaps[10].set_pixel(1, 5, midGreen) @green_leaf_bitmaps[10].set_pixel(2, 5, khaki) @green_leaf_bitmaps[10].set_pixel(3, 5, lightGreen) @green_leaf_bitmaps[10].set_pixel(4, 5, mint) @green_leaf_bitmaps[10].set_pixel(5, 5, midGreen) @green_leaf_bitmaps[10].set_pixel(2, 6, darkGreen) @green_leaf_bitmaps[10].fill_rect(3, 6, 2, 1, midGreen) # 12th leaf bitmap @green_leaf_bitmaps[11] = Bitmap.new(8, @green_leaf_bitmaps[11].fill_rect(0, 3, 1, 2, darkGreen) @green_leaf_bitmaps[11].set_pixel(1, 4, midGreen) @green_leaf_bitmaps[11].set_pixel(2, 4, khaki) @green_leaf_bitmaps[11].set_pixel(3, 4, lightGreen) @green_leaf_bitmaps[11].set_pixel(4, 4, darkGreen) @green_leaf_bitmaps[11].set_pixel(7, 4, midGreen) @green_leaf_bitmaps[11].set_pixel(1, 5, darkGreen) @green_leaf_bitmaps[11].set_pixel(2, 5, midGreen) @green_leaf_bitmaps[11].set_pixel(3, 5, lightGreen) @green_leaf_bitmaps[11].set_pixel(4, 5, mint) @green_leaf_bitmaps[11].set_pixel(5, 5, lightGreen) @green_leaf_bitmaps[11].set_pixel(6, 5, khaki) @green_leaf_bitmaps[11].set_pixel(7, 5, midGreen) @green_leaf_bitmaps[11].fill_rect(2, 6, 2, 1, midGreen) @green_leaf_bitmaps[11].set_pixel(4, 6, lightGreen) @green_leaf_bitmaps[11].set_pixel(5, 6, khaki) @green_leaf_bitmaps[11].set_pixel(6, 6, midGreen) | |
| | | Aariz Patriotes
Messages : 384 Date d'inscription : 26/08/2007 Localisation : Si je dis le trou du cul du monde ,vous voyez où c\'est ?
| Sujet: Re: Météo amelioré Dim 26 Aoû - 21:27 | |
| suite # 13th leaf bitmap @green_leaf_bitmaps[12] = Bitmap.new(8, @green_leaf_bitmaps[12].set_pixel(1, 1, darkGreen) @green_leaf_bitmaps[12].fill_rect(1, 2, 2, 1, midGreen) @green_leaf_bitmaps[12].set_pixel(2, 3, midGreen) @green_leaf_bitmaps[12].set_pixel(3, 3, darkGreen) @green_leaf_bitmaps[12].set_pixel(4, 3, midGreen) @green_leaf_bitmaps[12].fill_rect(2, 4, 2, 1, midGreen) @green_leaf_bitmaps[12].set_pixel(4, 4, darkGreen) @green_leaf_bitmaps[12].set_pixel(5, 4, lightGreen) @green_leaf_bitmaps[12].set_pixel(3, 5, midGreen) @green_leaf_bitmaps[12].set_pixel(4, 5, darkGreen) @green_leaf_bitmaps[12].fill_rect(5, 5, 2, 1, khaki) @green_leaf_bitmaps[12].fill_rect(4, 6, 2, 1, midGreen) @green_leaf_bitmaps[12].set_pixel(6, 6, lightGreen) @green_leaf_bitmaps[12].set_pixel(6, 7, khaki) @rose_bitmaps = [] brightRed = Color.new(255, 0, 0, 255) midRed = Color.new(179, 17, 17, 255) darkRed = Color.new(141, 9, 9, 255) # 1st rose petal bitmap @rose_bitmaps[0] = Bitmap.new(3, 3) @rose_bitmaps[0].fill_rect(1, 0, 2, 1, brightRed) @rose_bitmaps[0].fill_rect(0, 1, 1, 2, brightRed) @rose_bitmaps[0].fill_rect(1, 1, 2, 2, midRed) @rose_bitmaps[0].set_pixel(2, 2, darkRed) # 2nd rose petal bitmap @rose_bitmaps[1] = Bitmap.new(3, 3) @rose_bitmaps[1].set_pixel(0, 1, midRed) @rose_bitmaps[1].set_pixel(1, 1, brightRed) @rose_bitmaps[1].fill_rect(1, 2, 1, 2, midRed) @feather_bitmaps = [] white = Color.new(255, 255, 255, 255) # 1st feather bitmap @feather_bitmaps[0] = Bitmap.new(3, 3) @feather_bitmaps[0].set_pixel(0, 2, white) @feather_bitmaps[0].set_pixel(1, 2, grey) @feather_bitmaps[0].set_pixel(2, 1, grey) # 2nd feather bitmap @feather_bitmaps[0] = Bitmap.new(3, 3) @feather_bitmaps[0].set_pixel(0, 0, white) @feather_bitmaps[0].set_pixel(0, 1, grey) @feather_bitmaps[0].set_pixel(1, 2, grey) # 3rd feather bitmap @feather_bitmaps[0] = Bitmap.new(3, 3) @feather_bitmaps[0].set_pixel(2, 0, white) @feather_bitmaps[0].set_pixel(1, 0, grey) @feather_bitmaps[0].set_pixel(0, 1, grey) # 4th feather bitmap @feather_bitmaps[0] = Bitmap.new(3, 3) @feather_bitmaps[0].set_pixel(2, 2, white) @feather_bitmaps[0].set_pixel(2, 1, grey) @feather_bitmaps[0].set_pixel(1, 0, grey) @blood_rain_bitmap = Bitmap.new(7, 56) for i in 0..6 @blood_rain_bitmap.fill_rect(6-i, i*8, 1, 8, darkRed) end @sparkle_bitmaps = [] lightBlue = Color.new(181, 244, 255, 255) midBlue = Color.new(126, 197, 235, 255) darkBlue = Color.new(77, 136, 225, 255) # 1st sparkle bitmap @sparkle_bitmaps[0] = Bitmap.new(7, 7) @sparkle_bitmaps[0].set_pixel(3, 3, darkBlue) # 2nd sparkle bitmap @sparkle_bitmaps[1] = Bitmap.new(7, 7) @sparkle_bitmaps[1].fill_rect(3, 2, 1, 3, darkBlue) @sparkle_bitmaps[1].fill_rect(2, 3, 3, 1, darkBlue) @sparkle_bitmaps[1].set_pixel(3, 3, midBlue) # 3rd sparkle bitmap @sparkle_bitmaps[2] = Bitmap.new(7, 7) @sparkle_bitmaps[2].set_pixel(1, 1, darkBlue) @sparkle_bitmaps[2].set_pixel(5, 1, darkBlue) @sparkle_bitmaps[2].set_pixel(2, 2, midBlue) @sparkle_bitmaps[2].set_pixel(4, 2, midBlue) @sparkle_bitmaps[2].set_pixel(3, 3, lightBlue) @sparkle_bitmaps[2].set_pixel(2, 4, midBlue) @sparkle_bitmaps[2].set_pixel(4, 4, midBlue) @sparkle_bitmaps[2].set_pixel(1, 5, darkBlue) @sparkle_bitmaps[2].set_pixel(5, 5, darkBlue) # 4th sparkle bitmap @sparkle_bitmaps[3] = Bitmap.new(7, 7) @sparkle_bitmaps[3].fill_rect(3, 1, 1, 5, darkBlue) @sparkle_bitmaps[3].fill_rect(1, 3, 5, 1, darkBlue) @sparkle_bitmaps[3].fill_rect(3, 2, 1, 3, midBlue) @sparkle_bitmaps[3].fill_rect(2, 3, 3, 1, midBlue) @sparkle_bitmaps[3].set_pixel(3, 3, lightBlue) # 5th sparkle bitmap @sparkle_bitmaps[4] = Bitmap.new(7, 7) @sparkle_bitmaps[4].fill_rect(2, 2, 3, 3, midBlue) @sparkle_bitmaps[4].fill_rect(3, 2, 1, 3, darkBlue) @sparkle_bitmaps[4].fill_rect(2, 3, 3, 1, darkBlue) @sparkle_bitmaps[4].set_pixel(3, 3, lightBlue) @sparkle_bitmaps[4].set_pixel(1, 1, darkBlue) @sparkle_bitmaps[4].set_pixel(5, 1, darkBlue) @sparkle_bitmaps[4].set_pixel(1, 5, darkBlue) @sparkle_bitmaps[4].set_pixel(5, 1, darkBlue) # 6th sparkle bitmap @sparkle_bitmaps[5] = Bitmap.new(7, 7) @sparkle_bitmaps[5].fill_rect(2, 1, 3, 5, darkBlue) @sparkle_bitmaps[5].fill_rect(1, 2, 5, 3, darkBlue) @sparkle_bitmaps[5].fill_rect(2, 2, 3, 3, midBlue) @sparkle_bitmaps[5].fill_rect(3, 1, 1, 5, midBlue) @sparkle_bitmaps[5].fill_rect(1, 3, 5, 1, midBlue) @sparkle_bitmaps[5].fill_rect(3, 2, 1, 3, lightBlue) @sparkle_bitmaps[5].fill_rect(2, 3, 3, 1, lightBlue) @sparkle_bitmaps[5].set_pixel(3, 3, white) # 7th sparkle bitmap @sparkle_bitmaps[6] = Bitmap.new(7, 7) @sparkle_bitmaps[6].fill_rect(2, 1, 3, 5, midBlue) @sparkle_bitmaps[6].fill_rect(1, 2, 5, 3, midBlue) @sparkle_bitmaps[6].fill_rect(3, 0, 1, 7, darkBlue) @sparkle_bitmaps[6].fill_rect(0, 3, 7, 1, darkBlue) @sparkle_bitmaps[6].fill_rect(2, 2, 3, 3, lightBlue) @sparkle_bitmaps[6].fill_rect(3, 2, 1, 3, midBlue) @sparkle_bitmaps[6].fill_rect(2, 3, 3, 1, midBlue) @sparkle_bitmaps[6].set_pixel(3, 3, white) @user_bitmaps = [] update_user_defined end def update_user_defined for image in @user_bitmaps image.dispose end #user-defined bitmaps for name in $WEATHER_IMAGES @user_bitmaps.push(RPG::Cache.picture(name)) end for sprite in @sprites sprite.bitmap = @user_bitmaps[rand(@user_bitmaps.size)] end end attr_reader :type attr_reader :max attr_reader :ox attr_reader :oy end end Utilisation : Pour activer les effets, il faut créer dans un évènement une commande script avec ceci : $game_screen.weather(11, 50, 0) Pour choisir l'effet et son intensité, il faut modifier les deux premières valeurs entre parenthèses. La première est pour le type d'effet, la seconde pour l'intensité (de 0 à 50). Liste des effets et de leur numéro : 1 - Pluie 2 - Tempête 3 - Neige 4 - Grêle 5 - Pluie avec éclairs 6 - Feuilles qui tombent 7 - Feuilles qui se déplacent horizontalement 8 - Feuilles qui tourbillonnent 9 - Feuilles vertes qui tombent 10 - Pétales de cerisier qui tombent 11 - Pétales de rose qui tombent 12 - Plumes qui tombent 13 - Pluie de sang 14 - Etoiles qui tombent Script pris de : http://www.spaceworld.ca/rpgmaking/script/script_general_meteo.php | |
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| Sujet: Re: Météo amelioré | |
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| | | | Météo amelioré | |
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